In the build: Dev Days, Pizza and Dogs

We continue to meet regularly holding ‘dev nights’ to further the build for the first prototype of ‘Deep Earth’.

See the pictures below or check out our Instagram to see the progress of the build.

Fueled by Domino’s (hook us up!).

We have been focusing on the apartment of main character John. For this we need to make almost a complete building that the player can move through.

To achieve this we each have been working on a different component to make up the apartment building.

We have been loving the progress and easy of use of ProBuilder.


In ProBuilder first we have been focusing on the structures before adding materials and textures. Here you can see a basic hallway with apartment doors, fire stairs and elevator.

We used the ‘Subdivide Faces’ and ‘Connect Edges’ features in ProBuilder to create the variety of door ways and arches by working out the faces needed for each. This allows us to quickly build simply structures and scale them to their real world counter parts.

Hopefully we will have this level done very soon. Till next time…

In the beginning

We have been busy working away and building out our ideas and knowledge with our first game, which is in its early development stages. What you see here has been produced through unity.


Below is the start of our ideas and different thoughts put on paper. Building out what we want to do in the story, the scenes we want to see and the character interactions.

Character Models

First look at some concepts for different characters that could possibly be in the game.

Dream Sequence

The following is a dream sequence scene we have been working on. Here trying out some different lighting and effects overlapped to see what we could produce.

Cave System

The other scene we have been developing is a cave system. For this we used the ProBuilder plugin which we have found to be very useful to create environments very rapidly. It has been a joy to use. Again working on our lighting and what effects we could use to change it up.

Other news

The base prototype is in progress as we are looking to hopefully have something playable in the next couple months.

Talk again soon.